Just some stuff currently in the works
NEW MOVE Freeze ball
Ninja star loses lifetime after each projectile hit
it takes 2 twin orbs to destroy an average fireball
Ultra fireball goes though all fireballs
Combo maker boosts your movement speed
Invincibility can be activated while fallen
Tornado kick moves faster
Teleport kick has fake version
Flying kick has light sweep version
Shoulder charge slightly less damage
Rolling kick slightly more damage
Blocking animation fixed
Removed hitbox from canceled throw animation
Do other stuff while waiting for someone to join a match
can no longer cancel blockstun with a special move
can charge moves before round starts
cannot use both leftstick + dpad at the same time
Monday, March 5, 2012
Tuesday, January 17, 2012
AFO v1.2
Change list for v1.2:
- Sid HK gives slight pop-up on airbourne opponents
- unblockable fireballs on riseup fixed
- the amount of on-screen fireballs per player limited to 1 (meteor is an exception)
- Shoulder tackle will keep going on hit, stops if blocked
- fireball blocking issue fix
- dive kick counts as a mid-hit again, but with extra start up frames
- rising kicks slightly faster, better at juggling in air
- tornado kick goes thru fireballs
- Ultimates Stun & Stomp are invulnerable to fireballs
- Twin orbs, extra recovery frames
- Properly cycles the songs instead of just playing one song (net play)
- character select music plays (net play)
- fix obscure sound crash on main menu
- LP Rushing combo has same recovery as HP version
- credits now roll after single player ending
- Sid HK gives slight pop-up on airbourne opponents
- unblockable fireballs on riseup fixed
- the amount of on-screen fireballs per player limited to 1 (meteor is an exception)
- Shoulder tackle will keep going on hit, stops if blocked
- fireball blocking issue fix
- dive kick counts as a mid-hit again, but with extra start up frames
- rising kicks slightly faster, better at juggling in air
- tornado kick goes thru fireballs
- Ultimates Stun & Stomp are invulnerable to fireballs
- Twin orbs, extra recovery frames
- Properly cycles the songs instead of just playing one song (net play)
- character select music plays (net play)
- fix obscure sound crash on main menu
- LP Rushing combo has same recovery as HP version
- credits now roll after single player ending
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