Thursday, June 10, 2010

XBLIG: Graffiti LIVE! User Art Showcase

Graffiti LIVE! is the premier drawing app for the Xbox360, that supports automatic peer-to-peer online image sharing, user comments/ratings, image moderation and replays over the Xbox LIVE network. It is currently available for download on the Xbox 360 Indie Games channel for 240MS points (equivalent to US$3).

So now that the game/app has been out for a few months and there has been some truly amazing art shared over Xbox LIVE, it's time to show off!

Enjoy this sampling of some of the amazing art drawn by some talented gamers using Graffiti LIVE!


"The Master"
(gt: Dark Lord CXVII)

"lightfish"
(gt: miiikesteele)

"Cortana"
(gt: Dark Lord CXVII)

"Snowfall"
(gt: VetoCaleb)

"graffiti 3"
(gt: JIIG54W)

"Self Portrait"
(gt: Dark Lord CXVII)

"ZOMBI2"
(gt: ImpaledCHUD88)

"mushrom"
(gt: SNAGGIS)

"Yoda"
(gt: Dark Lord CXVII)

Download Graffiti LIVE from the Xbox LIVE Marketplace here!

Bwoot Games is a single-person developer located in Canada, and previously released Puzzwords and LED Display both also available via Xbox LIVE Indie Games.

Monday, May 3, 2010

Whats up?

So I submitted a new GL patch last week- its not the final fix-all solution to the slow down problems but it will make things better in the meantime. And it will get GL back on the marketplace :P

Since then, I've started playing around with Avatars.. Yes thats right, another Avatar game coming to XBLIG! But I promise you this one will not be using those same four animations that everyone else has been sticking to ;) Anyway, I'm hoping for it to be a painless 2-3 month project. Fingers crossed!

Wednesday, April 14, 2010

Graffiti LIVE! is gone again!

After working fine for 4 days, some technical difficulties with Graffiti LIVE appeared JUST today and has broken the auto-sharing system- actually looks like an XBL issue BUT a patch is on the way to work around it.

It shouldn't take as long as this time to get it patched.


edit: OK it looks like everything is working again. I did end up pulling the game yesterday tho, so if you are looking for it and wondering where it went. :P Check back in a few weeks. The next patch should address the heavy slowdown when you accumulate 100+ drawings.

Friday, April 9, 2010

Graffiti LIVE! is back!

The patch has been approved and Graffiti LIVE is now available once again!
Get it on the Marketplace!

Thanks for your patience!

Whats new:
  • fixed memory leak crash while drawing
  • restructured the network distribution system, now should be alot more robust + reliable
  • fixed the network session getting lost and having to restart
  • a network session is now limited to only 2 people
  • more verbose networking messages on main menu
  • ability to manually create & join a network session
  • new style comment boxes
  • preventative error checking on comments
  • menu sound effects
  • online gamer presence
  • hint box on first save for new users about how to submit drawing
  • bound memory limit to the total available space
  • while drawing the back button now displays the controls
  • new "More Bwoot" menu in options
  • color picking doesn't reset the opacity anymore
  • fixed scrolling past the max number of images
  • fixed crash when Hold/releasing guide button, while starting game simultaneously

Tuesday, March 30, 2010

The Graffiti LIVE Patch

The latest patch is submitted and has been sitting in peer review for 2 weeks. It is 25%, the last time it incremented was 10 days ago. Right now its on the first page of the review queue, so hopefully people will review it soon..

If you are a creators club member, and wanna be a pal- heres the review link! http://bit.ly/bf6hOR

Sunday, March 7, 2010

Patch Delay

Ok well, patch got rejected- It'll be another week to resubmit it, then another 1.5-2 weeks to see how far it gets.

Tip: If you are going to submit an XNA game, make sure your XBOX Guide code is solid, because thats pretty much the #1 thing they test for.

Sunday, February 28, 2010

Patch submitted

Submitted as of yesterday morning. So now its time to play the peer review waiting game!
It'll probably be a week and a half i'm guessing?