Sunday, August 28, 2011

Dangit

Well, the game wont be coming out in August!
A bug was found (USB memory unit stuff) so it'll be another week til next review.

I'm going to tweak the Trial mode while I'm at it, to lure the new players :) I think getting to try out your custom avatar with 4 moves/2 supers should make the demo more fun.

Also, on Reddit someone linked my trailer! -
"This actually looks extremely cool."

17 comments:

  1. Nooooo. Sometimes I wish you had a combo counter anouncer like KI.

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  2. That would require a better voice actor :)

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  3. KIIIIIIIIIIIING COMBO! SUPREEEEME VICTORY!

    Aw, Fail. Guess it'll be another few weeks, then. Back to finding ways to make Ninja Star useful. =P

    I would think that as far as trial moves go, they'd have to be unique and help facilitate a few different play styles, so:

    Fireball/Uppercut/Dive Kick/...Kai Ball?
    Super Fireball/...I'm thinking Stomp, Invincibility, Ouroboros, or even Stun Kick.

    heh, They should have to pay for Genei Jin, though.

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  4. I went with giving them Ryan/Alex's moves since they are already in the trial and I kindof consider them the Ryu/Ken of AF.

    btw is this SmexyMillz? If so I loved that video you did with AF :)

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  5. Riiight, that's a hell of a lot simpler than what I was thinking. ^_^;

    No, I'm not him. Oddly enough, his video was actually what convinced me to buy this game. I just happened to link over to it while watching one of his MvC3 videos for Zero.

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  6. Ahh okay, I never heard the terms Ouroboros and Genei Jin before his vid so I thought you were him haha

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  7. Wow, really? I thought that those were the moves you based Proj. Shield and Combo Maker off of.

    To avoid confusion, I can always call them Soul Satellite and A-Groove if you want. xD

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  8. Hmm what about combo music? Or disc scracthing 4 every hit added. Any chance for a crazy flying character vega bison type. Or hidden boss. Oooh avakuma get it? Lol avagouki. Damn Igot that streetfighter three music in my head.

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  9. Avakuma? Win.

    I think we can hold off on additions until release. BUT...since it's been brought up, I have a few movesets I've been thinking about.

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  10. I think i prefer the announcer idea, but it'd probably be a bit of work. I'll save it for a sequel :p

    Big aerial moves are always cool, I could see some of those making their way in.

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  11. What do you mean by "big aerial moves"?

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  12. Sooo what's the Deal-yo with the game. I need to put a whoopin on DemonDiz, He was talkin bout mah momma and I dont play dat..... maaaan!!

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  13. Hey, I didn't say she was big...I just said that you need a Ripple Laser and some Options to get to her Core. No disrespect. =P

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  14. Big aerial moves I am thinking like Bison's head stomp, or Vega's off the wall pounce.

    Right now the game is in peer review again, and its got some passes. So far no big bugs have been found :)

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  15. So another week or so?

    Ah. Are you able to create moves with follow-ups like Head Press and Wall Dive?

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  16. Yep about a week at this rate, of course all my estimates have been wrong so far :p

    I can do almost anything since it's my own game engine :)

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